Rodgers Park Mural Proposal

July 15th, 2010

In summary: An open call was put out to all artists residing in the city of Chicago to apply for one of twelve stipends being awarded to paint a mural on CTA (Chicago transit Authority) and Metra ( the train that escapes you from the city) Underpasses.  All of the underpasses are in a neighborhood called Rodgers Park.  For those readers who are not familiar with Chicago, it is the furthest northeast corner of the city abutting Lake Michigan.  Having a brother currently residing in the neighborhood and a real history hanging out in various places in Rodgers Park over the years*I applied.

* I once helped stop some dick from beating his girlfriend with a lampshade in the street while taking a break from Steve Jackson’s  Car Wars cica 1989. —I also played a lot of 2Ed D&D, some Risk, some Supremacy, Illuminati , and more recently Catan, Carcassonne, Puerto Rico, and even Horseshoes in Rodgers park.

Here is part of the application. The Artists will be chosen by a community vote, so if you happen to live in Rodgers Park; please vote for me.

Green Man #17 deconstructed

June 21st, 2010

Green Man #17

Creation sans omnipotence, omniscience, and infinite benevolence.

Now you have my secrets. Good luck.

GOTO GREENMAN #16

Upcoming appearances in 2010

May 12th, 2010
________________________________________________
At each Appearance I will have lots of  Original Art and Prints to view and for Sale
_________________________________________________
Des Plaines Art Fair : June 5th & 6th
- indoors at Metropolitan Square in downtown Desplaines, Illinois
(656 Pearson Street)
More info here : Desplaines art guild site

Custer’s Last Stand : June 19th-20th
- outdoors (look for my tent) in Evanston, Illinois
More info Here: Custer’s last stand site

Origins Game Fair : June 23rd-27th
- Columbus , Ohio
more info here : Origins game fair site

Gen Con Indy : August 5th -8th
- Indianapolis, Indiania
more info here: Gen Con site

Simply Chicago Art : Trunk Show :  Sept 18th & 19th
-(I might have a tent, not sure yet) Evanston, Illinois
more info here : Simply Art Chicago site



Red Door #5 : She’ll never fit in there with those wings……

April 25th, 2010

Recently completed, this piece was created for an ardent supporter of my art.

I’ll now try to provide some insight into how art often solidifies it’s meaning after it’s creation. A meandering discussion or path of thought is often a component.  Illustration, possibly in opposition to art (as I define it)  typically has its meaning established prior to its creation.  I have an Eplainlightenment entry in mind for the future in which I will  further delineate the lines in my mind between art and illustration. If you’re hungry for that concept, hold your pants on and I’ll try to get  to it in more detail later, but the following should also reveal the reach of some thoughts in that direction.

“She’ll never fit in there with those wings”. I’d been considering what the expanded title might be (beyond red door # five) when this title was suggested to me by one of the first few people to see the piece. (thanks Helene)  I like the idea. In fact it has already been used on a previous piece: Holy Grail. In the image below the concept of entering a cave prepared for another task, a.k.a.  flight, was one of the foremost in my mind during it’s creation . Though specifically,  I feel the meaning of the holy grail could be interpreted by the viewer in one of many ways,  the idea of the holy grail as a symbol for an ideal, though unattainable  goal was assumed.

The question occurs regarding both images: why would she even want to go in there? Maybe it isn’t such a good idea. Her wings might be useless beyond the threshold, however beyond the red door there is at least a possibly of a larger open space beyond.  Seeking the holy grail , of coarse, is brave or foolish, or possibly both.  Unlike the red door, it might be  oddly difficult to stop pursuing the holy grail even when you have serious doubts about it’s existence. In contrast the red doors of our lives are plane to see. They stand before us. We can choose not to enter. The red doors we don’t open  provide mystery, and the possibility of unknown corridors, of which too little information is available to guess  any proximity to an ideal corridor.

Along purely compositional lines, the idea of a figure approaching a facade has been addressed within the last year or so as in the this image:

This image was pure illustration, and provides little room for interpretation to those familiar with the content of the published book.  As I recall, it is some kind of a Tiefling hideout or social club. Regardless, it is always interesting to see certain basic themes emerge over and over again. Considering how frequently  any person approaches a literal threshold each day it almost surprising there aren’t more images of figures approaching doors popping up  to be illustrated.

I’ve fairly well established that the entire Red Door series addresses something about unknown roads. Included would also be roads which are unknown until the present (the time in which the image resides), since a path can become instantaneously  more known as it crosses a threshold into the past. Number five  admits with the appearance of a second red door in the background that choices (or roads)  can often be more complex than simple yes/enter or no/don’t enter.  Further choices exist when one contemplates the question :”is this the correct red door?”

Beyond the previous considerations, In relation to the post What is the upside down 2? , I realized at  some point that Red Door #5 was the first to exclude my upside down two symbol as a sort of address on the door. This lead to further contemplation that for  first time in the red door series I may have made reference to the choices of another person, as opposed to those of myself. Seeing  that the figure is female, the idea is further reinforced that the contemplater  of entry  is not the author.

Although  I thought passingly about some of these ideas during the sketch phase of this piece, none where held tightly enough to say I knew exactly what it meant at the time of it conception. The attention that needs to be paid to the physical craftsmanship and construction of a piece of art seems to never allow me to reside too long in a space where attention can be applied to it’s meaning. That said, I can easily guess that further interpretation of this piece will occur given more time and discussion of it with others. As of now I still haven’t exactly decided on what an expanded title might be or if it is really even necessary to have one…

Any ideas?

Old School Style Art

April 7th, 2010

On the heels of that last post about old school style gaming. Here is a selection of art done in one interpretation of “old school” that I used for various 3rd edition Goodman Games Dungeon Crawl Classics modules.

Also included are images recently included in Goodman Games Dungeon Alphabet, and one of a dragon turtle smashing a ship that probably won’t be published anywhere.  My favorites are the room with the weird little demon, chains and hooks (maybe for the formality of composition), and the tavern with zombies in it (for humor) .

There is a bit I can say in explanation of what my goals were with these, but I think it can be concluded by simply looking at them. Note, a lot have false dates in the signatures. Needless to say, hitting you over the head with overt triggers wasn’t the goal.

At some point there should be a more formal gallery of these images accessible from the more images section of the DOUGKOVACS.COM site proper.

Gary CON and The DCC RPG

March 25th, 2010

That’s Gary Gygax CON……. it is not in Gary Indiana.

Although It seems like there might be a place to discuss the merits of “old school” versus “new school” gaming  art under this topic, I’ll save it for another time. The following is simply an account of what I did.

This past weekend I drove to Lake Geneva from O’hare airport for Gary Con II. GaryCon is a small gaming convention in commemoration of the life and work of Gary Gygax. I’m not sure I need to explain who he was, but suffice to say he something do with with the creation of Dungeons and Dragons.

I met Joe Goodman of Goodman Games, and Steve Chenault of Troll Lord Games in Chicago and we headed north.

Having published Gary Gygax over the past few years, Steve was listed as a VIP and was there to run a Castles and Crusades game.  Joe was primarily interested in play-testing his upcoming Dungeon Crawl Classics Role Playing Game (DCC RPG).   Additionally, Joe wasn’t opposed to playing  a few board games.  My purpose, as always, was to eat, think and seek the holy grail.

Joe and I had been bouncing email back and forth since my last visit to southern California regarding the direction the art for theDCC RPG would take.  Gary Con seemed like an ideal place to continue the discussion face to face.  Being at a convention as a “civilian” has been rare to me lately, so having the opportunity to play a few games was enjoyable. Equally rare was the ability to play in an RPG rather than run one. I participated in a few play test sessions of the DCC RPG.

It is impossible to make a room full of old school gamers  look pretty.

In the first game I played a couple of incompetent villagers ( a ditch digger, and a blacksmith). Along with a bunch of other equally incompetent, non-heroic peasants,  my characters bashed their way through a dungeon designed to kill them. The point of the game, at least in the beginning ,is to avoid attachment with characters. The death rate tends to be high. There is a process of separating the wheat from the chaff as Joe describes it. It makes sense that a lot of would-be adventurers in the classic frame of D&D would die before any emerged as having any talent for survival. By the time the night of the first game was over we were all dead, but it was fun.

Later, I played a chaotic fighter and a lawful thief that spent most of their time counteracting the each others behavior. Perhaps because of the general level of sobriety of the players during the day as opposed to the night, the later party was somewhat more successful. Not everyone died.

The mechanics  of the DCC RPG are that of a stripped down, rules light game.  Interesting elements include zero level origins in which the characters have some sort of non-adventuring trade. Farmers of various sorts are pretty common. There are difficulty checks, three saves, and close to standard attributes. Character generation is quick. Straight 3d6 ability generation provides a humorous plethora of miserable mediocrity, making any stat over a 12 something to be cherished. The funniest part of character generation is probably rolling for your occupation and getting its applicable trade good. For instance the ditch digger I made got a shovel. Other characters ended up with 10 feet or chain and a pound of fleece.

The ultimate aim aesthetically is to bring some of mystery back into to fantasy. Magic Isn’t a dime a dozen, and isn’t a science. Messing around with magic is more akin to using  addictive substances than employing technology. Joe Goodman has been reinvestigation  pre-D&D fantasy literature lately. Notably, Robert Howard, H.P. Lovecraft, Fritz Lieber, Michael Moorcock, and Jack Vance have influenced his thoughts. I’m personally very  familiar with all these authors accept Vance, who I was informed by Ernie Gygax, was a major influence on his father. Makes me want to finish the Vance book I’m reading now and get on to more. So far I have have found The Eyes of the Overworld more like a painting by hieronymus bosch, than Frank Frazetta.

I anticipate heavy involvement in the art of the upcoming Dungeon Crawl classics role playing game. At the moment it’s publication will be sometime next year.   Work is being done on a particular pen and ink style for the art of the DCC RPG.  It will be simialr to other styles I’ve used for various projects in the past, but slightly different. If you could imagine it, I’ll be aiming to combine the the styles below…. and, of coarse, the drawing will better. More art will be posted as it emerges.

Into the Red Door…..

March 13th, 2010

If you haven’t figured it out yet,  on the dougkovacs.com hompage a rabbit-hole is crudely concealed behind the image of the partly open red door. Click on it, or jump down the rabbithole occasionally to see if anything has changed.

Review: Cat City II : Electric Boogaloo

March 7th, 2010

Rating: three pine cones (out of three pine cones)

Unlike cat city one, the trailer told me nothing about the movie. No one ran, shouted “we gotta get those cats” or yelled some more while firing a gun. Perhaps it is the fact that this movie was shot in California rather than Paris, but the over all feeling was much more friendly and not at all scary and exotic like it was in the original cat city or in the orient.

The main character in Cat City II is called Stinking Lizavetta,  played by Cami, also known as model number three on Trust My Fish and the co-host of Follow That Plow! : Chicago. Her performance is admirable, and inspirational to reprobates, and chumps, as well as being highly spiritual. The dress she wears in the fourth scene where she, along with her future husband Duggie Goodbread tries to talk to a cat is particularly enthralling.  In the scene she both crouches down, and talks while looking at a cat.  I found this highly believable. Latter when she ran and shouted while firing a crossbow I was on the edge of my seat. Additionally, the part where she donned a black leather bondage suit was made much more believable because I had seen her crouch and talk at the same time earlier. Again a great performance by Cami, as should be expected.

Overall despite the excessive use of profanity, which I completely fucking hate, the movie was a great picture. The story was fucking great, and the scenes where shot like a brick shit house.  I’ve been looking forward to cat city II for a very long time and have been watching all the commercials with the hope that I might catch a glimpse of the trailer’s appearance. Throughout 2008-2009 I have made a point to stop playing video games at least four hours every night after work so I can search the web for gossip related to the production and casting of Cat City 2 : Electric Boogaloo. I have also talked very loud about the possibility of a sequel to Cat City if any one should doubt my sincere devotion to this product.  Sources, which I can’t disclose, have indicated that plans are already in the works for Cat City III. Rumor has it, despite her dying twice in cat city two, Cami will make a cameo in the third of this beloved institution, and classic for all times although it has not yet been made.

What is that upside down 2? (Explainlightenment)

February 16th, 2010

Good question. I’ve been asked this question recently.  Here is the most definitive answer I can cobble together:

It’s a symbol I’ve been using in my signature for years to differentiate myself  from all the other dks. I don’t have a name for it, I’m not entirely sure why.

You’ll  see it in at least one place (my signature)  in just about everything I have done.   In high school I used the eye of horus ,which at the time I called the arcane eye,  as part of my signature . Some people started thinking it was a reference to the band The Sisters of Mercy and I began to  see it in a number other places, so I dropped it for the upside down 2.  The symbol is just a couple of strokes that are natural and comfortable for me to make. I figured if I made something up I wouldn’t keep seeing it everywhere, but admittedly I still see similar marks on occasion . It was never really intended to be a 2, but that’s what it basically is. In it’s true form the round part should curl a bit more than most 2s. For a number of years I also hid it in a kind of  Where’s Waldo fashion in everything I did, but I have become more productive over the years and slowly started to forget to include it in everything. Curiously I am the second of three sons with the initials ‘dk’ , so the fact that it is a 2 makes some sense in the roundabout logic of explaining things after the fact.

I’ve included an image from a Dungeons & Dragons book from a few years back where the symbol was repeated several times.

News: GEN (con) IN 2010

February 9th, 2010

I’ll be at Gen Con again in 2010.  Aug. 5th -8th in the multi-cultural mecca, Indianapolis, Indiania

For those who have been paying attention you might notice this isn’t the first time I’m doing Gen Con.

Here’s a pic of some of the pre-GenCon chaos that went on in my studio sometime during August last year.

arched, cracked mouths, empty swollen guts
sun-baked pavement encroaches on us
haves and have-nots together at last
brutally engaged in mortal combat
10 in 2010
–Greg Graffin

prophecy  fulfilled?